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January 31, 2011 by SuperWes
It’s over. I just yawned the biggest yawn I think I’ve ever yawned. This was my first time organizing, and it took a lot out of me. I’ve been running on caffeine pretty much all weekend, and as much fun as I’ve had I’m not sure my body could take another day of it. But man, so […]
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January 30, 2011 by SuperWes
Day 2 began with a win and a whimper. As I mentioned a few days ago we’re sort of pressed for space. There’s a huge debate tournament happening at Webster today, and nearly all of the rooms were reserved before we could get to them. Austin Bennett and Amanda Walker were able commandeer an awesome […]
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January 29, 2011 by SuperWes
DAY 1 WAS CRAZY!!! (For me at least) But things worked out wonderfully. I dropped my car off at the mechanic for an oil change, then spent the day buying soda, chips, coffee, and stuff for the Jammers with co-organizer Amanda Walker. We got to the room at around 3:00 PM, where we created a […]
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January 27, 2011 by SuperWes
In 24 hours, you’ll be a part of the biggest game development event in the history of St. Louis, and perhaps the world. So how big are we talking? In August of last year we had approximately 7 or 8 people come together for the St. Louis Game Jam. This year we’re looking at anywhere […]
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by Amanda
When coming to Webster the best place to park will be in the Garden Park Plaza parking garage. There are some visitors spots, but if you can’t grab one of those, then anywhere else in the garage will be fine. To the Library Conference Room! Upon exiting the garage, go left down Garden Avenue towards […]
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by DevDan
You just remembered the STL/Global Game Jam is tomorrow, and you’re scrambling to get everything together to make sure you rock everyone’s proverbial socks off. (Thanks to the Mythbusters, we also know this is entirely feasible in a non-proverbial sense as well.) Well you’re in luck, because we decided to go ahead and post a […]
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January 26, 2011 by DevDan
Every year people running global game jams get hit with the big question. “OMG I READ THE WEBSITE AND DO I REALLY HAVE TO GIVE OUT TEH SOURCE AND LOSE MY AWESOMIST WORK!?!” Short answer, yes and no. Before I play the nice guy and give you all the Cliff Notes for the whole procedure, […]
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by SuperWes
What is your name and where do you work/go to school? My name is Scott Petrovic and I work as a multimedia designer at Swank Motion Pictures. I went to school at Purdue University How did you learn about the STL Game Jam? I was going to the game developers meetup group and it came […]
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January 25, 2011 by SuperWes
What is your name and where do you work/go to school? Elonka Dunin, professional game developer at Simutronics, and co-founder & Chairperson Emerita of the International Game Developers Association Online Games SIG. How did you learn about the STL Game Jam? Heard about this game jam, because I attended the last one! Have ever participated […]
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January 24, 2011 by SuperWes
What is your name and where do you work/go to school? Wes Ehrlichman. I’m an Agile Java/C# programmer at Asynchrony Solutions (and wannabe indie game developer) How did you learn about the STL Game Jam? I’ve been a member of the St. Louis Game Developer MeetUp group since its resurrection in July of 2010. I […]
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January 23, 2011 by SuperWes
What is your name and where do you work/go to school? Amanda Walker, Webster University How did you learn about the STL Game Jam? Through Dave Derington. He asked if we’d like to help host it. Have ever participated in a game jam before? No I have not. Why did you decide to participate in […]
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January 22, 2011 by SuperWes
What is your name and where do you work/go to school? Daniel Eichling, I currently do consulting for agile software development projects including games and gamification, and run the Social Competitive Gaming Network, a non-profit organization focused on social gaming initiatives. How did you learn about the STL Game Jam? From the GGJ website, after […]
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January 21, 2011 by SuperWes
It looks like we’re going to have a pretty good turnout for this thing! We might even need to expand beyond our one room. That’s outstanding! I’ll put up another post with short term preparation suggestions later, but with exactly a week left to go there are a few things you might want do in […]
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January 20, 2011 by SuperWes
I have to be honest, I was kind of bummed out when I heard that being part of the Global Game Jam meant that we’d have to begin our GameJam by watching a boring keynote speech. I’m comin’ to make games! Thankfully, rather than something boring and pointless, the Global Game Jam team got Keita Takahashi to […]
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January 19, 2011 by SuperWes
The Global Game Jam offers up several additional constraints called “achievements” that jammers can choose to adhere to when creating their games. These achievements are totally optional, but can help your game stand out in the crowded list of what’s sure to be well over 1,000 games created all around the world. Just looking at […]
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January 18, 2011 by DevDan
Creating a video game in 24 hours can be a daunting task, no matter what your skill level. The creators of the GGJ have always recognized this as a strong barrier to entry, and this year they have added a new “track” to GGJ to try and address that issue – Paper Prototypes, AKA Board […]
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January 12, 2011 by SuperWes
Free food! I can now confirm that Saturday and Sunday night’s dinners will be provided by Webster University’s own SIGGRAPH and Video Game Club Student Groups! Big thanks to Amanda Walker and Alyssa Hutton for making this happen. Without you, well, we’d be hungry! Very shortly I’ll be announcing some “Achievements” that you can choose […]
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January 11, 2011 by SuperWes
If you haven’t already, please register for the Jam by clicking on the shiny button below. If you’ve already registered and want to do even more, please print out and post up some fliers in your office/dorm room/comic shop/coffee shop to help promote the event. We’ve already got a good number of people signed up, […]
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