Day 1- A Mom’s Perspective
This post was written by the mom of one of our participants. Neither her nor her son have participated in a game jam before.
Colorful not only describes, the creative, positive surroundings here at
Game Jam 2012, but the incredible array of code programmers, music
specialist, designers and artists that are all bringing their amazing
talents to this years program. THE DAVID, as his name tag reads, called
the jam to order by instructing those who are here to come into the
non-traditional conference room with the threat that those who did not
enter would not be allowed candy. Giggles, laughter and underlying jokes
filled the room as MC Mike thanked Simutronics Corp, IDC
Projects, Glickert Chiropractic &Nutrition Center, Scott Petrovic for
being the sponsors of this years event.
The David kicked things off with a discussion of the overall philosophy
of Simutronics and the statement that he believes in breaking the catch
22 of needing experience to get a job and having a job to get
experience. Many of the internships given out by his company were handed
out at the last Game Jam and most of those internships have developed
into full-time positions. Building and growing talent from the ground up
is what he’s looking to do.
The walls of the room were literally drawing boards and were used to
help separate the talent by skill sets. Once they were categorized, the
participant groups were given themes and tasked to come up with game
ideas based off of those themes. Each group named themselves on the spot.
The first to present was Rainbow Killers who were planning on creating
their game on Flash Action Screen. The premise of their game was to have
the heroine recapture the broken colors of the rainbow to bring the
rainbow back together. Team Judge Judy, deviated from their original
idea of having a light empowered Judge Judy go out and conquer the world
to a Unity based game where the tiny heroine kills all terrible mean
things that derive from under her bed.
The Overweight Batman team came up with a GameMaker idea that involved
corrupt mall cops and a midget named short tack. Team Scheduling
Conflict was going to go forward with a UDK game where the superhero
takes on thousands of misdemeanors including mothers who let their
babies cry in public and parking violators.
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