Global Game Jam 2017 Diversifiers!
If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your time more rewarding or interesting. Check them out below right now then again on the first night of the jam to spark some creativity and get inspired.
The diversifiers for 2017 are:
Beyond the doors of perception (Tobii Sponsored)
Use Tobii’s eye tracking device to extend your player’s view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. – Design, Code
Don’t say a word (ESA Sponsored)
A multiplayer game that requires communication between players, without relying on text or voice. – Accessibility, Design, Code
The colour and the shape
A colour-based game that can also be played by people who have any kind of difficulty seeing colour. – Accessibility, Art, Design
I see what you’re saying
All audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. – Accessibility, Code
Spaced
Played using only the spacebar – no mouse, no other inputs. – Accessibility, Design
Another way in
Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. – Accessibility, Design
Old Masters
The art style of your game is based off of a master artist’s style (i.e. Picasso, Klimt, Van Gogh). – Art
Chipping In
The game uses only 8 bit style audio, only 8 bit style visuals, or both. – Audio, Art
Local Lore
Incorporate a local urban legend, myth, lore, or history into your game. – Art, Design
Lost library card
All sound sources are recorded or synthesised during the jam. – Audio
Virtuoso
A physical musical instrument is used as an input device. – Audio, Design, Code
Public information
Use offline or live data from a public API in your game. – Code
NOT THE BEES
The mechanic is based on swarm tactics. – Code, Design
Game Legacy
Each playthrough of the game affects the next. – Code, Design
VRiends
A VR game where people inside VR and people outside VR have to work together. – Design
Crowd Control
Your game must be played by 8 or more players. – Design
Time Lord
Your game offers variations based on the time of day it is played. – Design
To me, to you
The game must have a single playable character that is controlled by two players. – Design
Instrumental
All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. – Audio
Switcharoo!
Two teams swap games halfway through the jam and finish the other’s game. – Meta
See you on Friday!
No comments to show