The Jam: Day 1

The event began with Sam Coster, Jared Parker, Scott Petrovic, Nick Apperson, Clayton Smith, and myself (Wes Ehrlichman) kicking it in the WorldKi offices talking about game interfaces and waiting for more people to show up. At around 6:15 PM we decided to let the jamming begin, and Sam announced the theme:

Scapegoat

Its a theme with unlimited potential thats somehow also able to leave you with absolutely no ideas. Together as a group we began throwing out possible ways to interpret the theme. Shortly into the brainstorming session, Eric Ober walked in to boost our numbers and help out.

When we had come up with enough ideas to work with, we picked our favorite designs, divided into two teams, and began fleshing out our basic ideas even further.

One team began work on a game where the player has a blame gun that shoots blame at various enemies to pin the blame on them. This team consists of Sam and Eric, with Scott providing art. This team will be using Game Maker.

The second team chose a tile-based multiplayer game where you are trying to rid yourself of all blame by passing it to the other players. That team consisted of Jared and myself. We decided to use XNA.

Both teams spent a majority of the evening fleshing out their idea by trying to come up with ridiculous scenarios and making sure their idea seemed like something that could reasonably be accomplished in 24 hours.

Near the end of the evening, Elonka Dunin from local St. Louis game company Simutronics showed up to help out whoever needed it.

When the doors closed at 10:00 pm, barely any tangible progress had been made on either game. We have a long road ahead of us, so were going to have to whoop some bootie if were going to call this weekend a success. I welcome the challenge!

-Wes

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