Mobius

MobiusShort Introduction: Mobius is a simple platformer, in which the the player’s character (a centaur) is stuck in a mobius strip, and must work to save the world from an Oroborous.

Platform/System: built with Game Maker (any product)

Brief Play Description: Ouroboros, the serpent that eats its tail, cannot deny its own nature. But if it succeeds in eating
its own tail, it will destroy the world.

You are the chosen hero, the only one who can stop Ouroboros from destroying the world. Countless monsters stand in your way, all eager to hasten the end of all things. Avoid the traps, defeat your foes and save the day!

But beware. For just when you’ve thought you’ve won, you will discover the end is just the beginning.

Mobius is a simple platformer, in which the the player’s character (a centaur) is stuck in a mobius strip, and must work to save the world from an Oroborous. Each level is modeled on an actual mobius strip, with all the dimensional weirdness that life on a mobius strip entails.

Each level has unique challenges and landscape features that are revisited in different orientations as the player progresses, and the player ultimately ends up where they started, in spite of always moving right!

Credits:

  • Zachery Brown, Artist, Character Designs and Backgrounds
  • Jon Leek, Game Designer
  • David McKinney, Programmer
  • Caitlin Moriarity, Writer and Evil Genius at Large
  • Jen Patton, Artist and Dragon Boinker Extraordinaire
  • Josh Patton, Programming Master Wizard
  • Robbie Speers, Programmer
  • Tyler Stahlhuth, Programmer
  • Michael Glickert, Sweet tunes and sound effects

Website: http://mobiusgamejam2012.wordpress.com/