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April 29, 2013 by gateflan
Game Jam 2013 was a huge success. Great games were created, new friends were made, and obscene amounts of food were consumed. Jammers arrived at Simutronics Friday night for a brief orientation and the announcement of the Jam’s theme: perspective. Jammers then split into groups and spent a few hours brainstorming their ideas onto the […]
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by gateflan
Three Blind Slimes was the heavyweight champ for monitors. Three Blind Slimes has a unique game model. It’s a three-person multiplayer where each slime is colorblind in a different way. The three slimes are named Jack, Jill, and Cornelius. The team is headed up by Simutronics CEO David Whatley, who is incredibly humble. “This is […]
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by gateflan
Surprise! An entire game was created secretly at Game Jam this year. Simutronics employee Brett Sweeney and I have been sleeping on opposite schedules, and he’s stealthily completed an entire game called EyeShot. This stealth game was written and programmed by Brett. Brett was originally supposed to part of Three Blind Slimes, but when he […]
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by gateflan
Throne for a Loop is live and playable on Kongregate! Click here! Throne for a loop is a pixelated scroller game created by a group of miscreants who are far and away the biggest goofballs of the Game Jam. Even after playing a game of Chubby Bunny… …and a midnight game of Cards Against Humanity, they […]
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by gateflan
Gizmaul’s group consists of group leader Jon, artists Heather and Kelli, and developers Allen, Ryan, and Gregory. They grouped together as the only group to create a non-computer game, and opted for a card game instead. After a quick brainstorming session Friday night, the group decided on a steampunk-inspired art style for their ‘game of […]
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by gateflan
The Geocachers were the largest group by far. On Friday night, the mob gathered in the back of Simutronics, headed up by Elonka, a Simutronics employee and our fearless Game Jam Organizer. After developing a basic framework for a Geocaching-powered game, they split into two groups. After developing their ideas further, they split into three, […]
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by gateflan
Turned Out’s team split across two tables to accommodate all of their equipment. An all-male team using Unity, this team created a gravity twisting game with great graphics. During development, the game was described as “you’re a janitor… in a scifi factory, and you’ve gotta go places.” Later on in the Jam, one of their […]
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by gateflan
Escape’s group stayed true to their title as any two members were hard to find at any given time. Their dimly-lit puzzle thriller came together beautifully. While still in development, I was given this sneak peek: Their team never seemed to be in the same place, but here’s proof that they all exist: The demo […]
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by gateflan
Bay Defense was a one-man enterprise by Zachary. He got started Friday night and quietly coded for hours. Here he is hard at work: After a long power nap Saturday morning he was ready to start playtesting, enlisting other jammers for constructive criticism. That proved a vital role in the game development process, as the […]
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April 28, 2013 by gateflan
After a full four hours of sleep this morning, I sleepily stumbled around to get an update from each group. The clock is ticking and everyone is scrambling to put the finishing touches on their games, and plan their presentations. Gizmaul has finished all of their art and play mechanics. They sent their fearless leader […]
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April 27, 2013 by gateflan
Come playtest with us! As games become more developed we’re going to to need some spare hands. If you couldn’t make it to orientation but are no regretting missing out, even a few hours can be a lot of fun. If ‘come hang out and play games as they are developed in a 48 hour […]
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by gateflan
The first day of Saint Louis Game Jam was a huge success. Great ideas were being thrown around and lots of work was getting done. But as the night got late, things got weird. Oranges were juggled, the jokes got punny, and Throne for a Loop led the Chubby Bunny Midnight Challenge. I participated too! […]
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April 26, 2013 by gateflan
We’ve just created an official STL Game Jam Twitter account! @GameJamSTL #STLGameJam is the hashtag to use for this weekend’s festivities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Robo penguins, colorblind slime, and excellent puns are already running rampant here at the STL Game Jam. Here’s a quick update from each group. Some might have consolidated, or hid from me, but […]
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by gateflan
Today’s the day! Saint Louis Game Jam 2013! Orientation has finished, obscene amounts of pizza has been delivered, and groups are settling in to argue the merits of robot penguins over onion gnomes. We’re all about to jump feet-first into 48 hours of highly caffeinated fun, and this blog will be updating every few hours. […]
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